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Ages: 14+

Players: 1 - 4

Time: 40 min/player

In Sea of Legends, players adventure as pirates in a wildly reimagined Caribbean bursting with magic and mayhem.

 As hordes of undead break loose and ancient gods reawaken, you’ll swashbuckle and steal your way to the top. Bury treasure, hunt down relics, find true love, and foil your rivals, as you compete to become the most legendary pirate on the open sea.

Chart a Course

for Adventure

Above: Sea of Legends: All-In Pledge

1/5

The Sea is Your Sandbox

Play as a brazen cutthroat, a rogue with a heart of gold, or fall anywhere in between as you navigate the shifting tides of the Caribbean. The world is your oyster, but what kind of captain are you?

Monstrous Minis

Make terrifying enemies or powerful allies, but whatever you do, don’t ignore these strange creatures. If left unchecked, they’ll pursue their own goals and even steal victory.

World Shaking Narratives

Desperate duels, dastardly villains, and sordid trysts await! Make decisions that shape the world. Aid or evade the denizens of the Caribbean and see your choices collide with other players’ stories.

HERESAY

Sea of Legends has the potential to be something truly special...

 

Consider this one of my most anticipated Kickstarters of 2020.

—  Jan Bigas, Quackalope

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Meet the Team

Guildhall Studios is the harebrained creation of legendary game designer, Jordan Weisman, and two young upstarts, Ryan Schapals and Zach Weisman. With over 50 years of collective experience in the games industry, they’ve come together to give players an all-new tabletop experience.

Ryan Schapals.jpg

Creative Director, Narrative Director, Executive Producer, Co-Founder

Ryan Schapals is a writer and game designer with a passion for player-driven storytelling. With over seven years of experience in the game industry, Ryan has cultivated both bespoke and dynamic storytelling techniques to immerse players in rich, character-driven worlds.

Previous projects: Mortal Shell, BATTLETECH, Weave, Open Legend

Jordan Weisman

Co-Founder

Ryan Schapals is a writer and game designer with a passion for player-driven storytelling. With over seven years of experience in the game industry, Ryan has cultivated both bespoke and dynamic storytelling techniques to immerse players in rich, character-driven worlds.

Previous projects: Mortal Shell, BATTLETECH, Weave, Open Legend

Zach Weisman

CEO, Lead Designer, Co-Founder

Zach Weisman grew up surrounded by games and has been working as a designer for over ten years. His first game, Got ‘Em, was released in 2007. He has experience 

Previous projects: Titan Series, Adorable Monsters, Golem Arcana, Shadowrun Returns 

Sea of Legends:
Shipping March 2021

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© 2020 Guildhall Studios